askdnd

Help

How askdnd works, so nothing comes as a surprise. The DM's own guide is under Manage.

What it's for

  • Remembering the story. Story recaps each session (Previously on… for the latest, All sessions for every one), and Campaign keeps what the party has met: World (the people, places, factions, items and creatures, each one to read on the page beside its picture, with what's known at a glance, its key moments and its connections, and a dot on the ones from the last session), Quests (what the party is doing and where each quest stands), Relationships (family trees and who's tied to whom) the Glossary and the Map of the Sword Coast (places on it have a Show on map button).
  • Knowing your character. Each character's page (Battle, Sheet and Plan) and Party read each character from D&D Beyond and lay out what you can do, sorted by action, bonus action and reaction, so nothing gets forgotten. Saves show on Battle, and an Adv badge marks anything you have Advantage on (hover it for when). Druids see each Wild Shape form with their own feats, class features and proficiencies carried over. A familiar, Homunculus, steed or summon you control is played from its own Battle, has its own card on Party and, for a familiar or steed, its own World entry (where your campaign has Your creatures on).
  • Rules answers with book pages are coming later. Until then they stay on the older askdnd at legacy.askdnd.ai.

Ground rules

  • It informs; it doesn't advise. It explains what you have and how it works. It never tells you what to do.
  • The DM makes every ruling. Rule explanations here help the table talk it through; they don't decide anything. The DM's house rules (Manage › House rules) change how askdnd rolls things at this table only.
  • 2024 core rules only: the Player's Handbook, Dungeon Master's Guide and Monster Manual. Content from other books is left out or labeled.
  • Each campaign is its own table. Its story, house rules and roles are kept apart from any other campaign in askdnd; you only see the campaigns you're in.
  • The DM controls the story. The DM's corrections go straight in. Everyone else's suggestions go to the DM and the admins first.
  • Running a campaign happens inside it. The DM's Manage pages (what needs them, the inbox, sessions, who plays, house rules, history, settings) belong to their campaign. Things that are the same for every campaign (accounts, spending, backups) are for admins.

Where the information comes from

  • Sessions. Sessions are recorded and transcribed. A filter on the admin's own computer removes off-topic talk before anything leaves it. Only the game content goes to Claude (Anthropic's AI), which drafts the recap. A person reviews every recap before the table sees it. Raw transcripts are never uploaded or stored.
  • Characters. askdnd reads each character's public D&D Beyond page and keeps the last good copy. It can't change anything on D&D Beyond or roll dice there.
  • Table rolls. askdnd's server rolls your character's dice and keeps each roll (who, what, the dice, any bonuses, its damage or reroll, and who may see it) so the table can see it. A roll on someone else's character stays in your browser.
  • When something breaks. If askdnd hits an error, a report goes to Sentry (an error-tracking service) so the admin hears about it. It says what failed and on which page, nothing more: no notes, recaps, transcripts, what you typed, your email or your name.
  • The table. Anyone can suggest a correction or addition from any page. Rule-term definitions are askdnd's own short summaries of the 2024 rules.
  • Rules content. Monster stat blocks (Wild Shape's Beasts among them), spells, magic items and the conditions come from the System Reference Document 5.2.1, the free part of the 2024 rules, which askdnd keeps as data. A campaign can also use rules books its DM owns: so far the 2024 Monster Manual's Beasts, which join Wild Shape's forms labelled MM 2024. A book's content is kept only in askdnd's private database, never in its public code, and the DM or an admin switches each book on or off for the campaign (Manage › Settings › Books). A DM's own creations stay with their campaign, never in askdnd's public code.

Privacy, briefly

  • Only people on the invite list can sign in, with Google.
  • Character notes (each player's notes on why they built their character this way) are never shown to the DM.
  • Your pins, Shortlist, Reminders and notes on your own character are yours: only you can set them, and the DM never sees them.
  • Table rolls go to everyone, to the DM only (others see only that you rolled), or to you alone, as you choose for each roll.
  • Each character's background and backstory from D&D Beyond (personality, ideals, bonds, flaws, appearance) and players' item notes are visible to everyone at the table, the DM included. They're useful context for the whole campaign.
  • Campaign data lives in askdnd's database and its private file storage (pictures), not in its code or on GitHub.
  • Claude use, and pictures drawn from a description, have a monthly spending limit.
  • A picture drawn from a description is drawn by OpenAI: only its words, the campaign's art style and the style's pictures (which can include the characters' D&D Beyond portraits, read from D&D Beyond at that moment and never kept) are sent, never anything else of the campaign.

The D&D Beyond bridge: what it reads and sends

The askdnd bridge is a Chrome extension for the players of a campaign that uses it (Help › FAQ › Can askdnd change things on D&D Beyond?). It works only on D&D Beyond character sheets, D&D Beyond's VTT (to listen), D&D Beyond's other pages (only to make a closed sheet's changes in the DM's browser) and askdnd's own pages.

  • It sends askdnd which D&D Beyond sheets you have open (their numbers), that a sheet saved a change, with the sheet as it reads it then, signed in as the sheet itself reads it (the same character data askdnd otherwise reads from D&D Beyond's public copy, which can lag behind; askdnd keeps it under the same rules, and never the Notes tab beyond what Privacy, briefly, says), the rolls you make on your own character's sheet and those D&D Beyond's game log shows it from others in the game (the DM's for a monster, a character's made on another page; for Table rolls, each once), whether each change askdnd asked for was made, and, while you use a sheet, that you're using it (so the bridge stays awake). Every minute (every few seconds in a DM's browser) it also says how many D&D Beyond pages are open (a number only, never which), so a DM's browser can stand in for a closed sheet.
  • On your sheet it makes only the changes askdnd lists (hit points and Temporary Hit Points, death saves, Heroic Inspiration, conditions, Exhaustion, a Short Rest's Hit Dice, spell slots, limited uses, an item's count, equipped, attuned, charges, container, coins, adding or removing an item, which spells are prepared), each through the same request your sheet sends, and only on the character whose sheet is open. In a DM's browser, where the campaign uses the DM as a backup, any open D&D Beyond page makes those same changes for a character whose own sheet is closed, with the DM's sign-in; askdnd says which characters, and every request must be for that one.
  • Into D&D Beyond's Game Log it sends the rolls you make in askdnd for your character (where the campaign has the bridge), from your own open sheet, marked as askdnd's: a ⓐ after your character's name and askdnd as their source, never passed off as D&D Beyond's rolls. Each goes where you sent it in askdnd: the table or the DM only.
  • From D&D Beyond's VTT, when you have it open, it listens: it tells askdnd the fight's order, the round and whose turn it is (each creature's name and initiative, and whether the DM hid it), and before Start Combat who the DM added, for the band above the name. Where the campaign has Initiative from askdnd (Labs), the DM's VTT page also sets initiative numbers: a familiar's roll, a Homunculus right after its master, the DM's drag on Party's Rows. It changes nothing else in the VTT.
  • It never sends your D&D Beyond password or sign-in (it uses your sheet's own sign-in inside the page), your notes, or anything from other sites. It doesn't track what you browse and has no ads or analytics.
  • It keeps only a key to askdnd (made when you open askdnd signed in), until Chrome closes.
  • askdnd keeps its copy of your character, as it always has, plus each change the bridge made or saw and the rolls in Table rolls, under the same rules as the rest of askdnd (Privacy, briefly, above). Remove the extension in Chrome (chrome://extensions) to stop it at any time.

This work includes material from the System Reference Document 5.2.1 (“SRD 5.2.1”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode.

askdnd isn't affiliated with Wizards of the Coast or D&D Beyond.